Mortal Kombat 11
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Re: Mortal Kombat 11
People can never just get along.
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- Joined: Sun Aug 23, 2020 1:47 pm
Re: Mortal Kombat 11
Is it possible to get a tool to repackage the extracted files?
The extraction tool works really well.
The extraction tool works really well.
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- Posts: 15
- Joined: Sun Aug 23, 2020 1:47 pm
Re: Mortal Kombat 11
id-daemon wrote:New test version:
- face morphs exported
- skeletal models mirrored
ID-Daemon,
Apologies for bumping an old topic, but would you happen to have a repacking tool for MK11 XXX files? Your extractor works really well, but I would like to import the XXX back in the game with my changes.
Thanks.
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Re: Mortal Kombat 11
id-daemon wrote:no i dont plan it
OK. Thanks for answering though.
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- Joined: Thu Mar 04, 2021 3:26 am
Re: Mortal Kombat 11
mk_fan wrote:id-daemon wrote:no i dont plan it
OK. Thanks for answering though.
Thankx Great tool, Sadly we cannot Repacked the Assets fille again
This tool is great help for Skin modding on MK11 community.

Assets file of MK11..

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- Joined: Fri Mar 12, 2021 1:00 pm
Re: Mortal Kombat 11
I would like to thank you, id-daemon, for all tools that you have made.
Also I would like to inform you about some problems I faced when using your Mortal Kombat 11 tool:
1. I am getting a model (SCOpa_Story.smd) with some inverted normals if I using mk11_model_morph_mirror.exe.

However, if I using mk11_model.exe, then the model normals are fine.

2. I am getting the following error message while trying to decode CHAR_SCO_ScriptAssets.XXX with mk11_model_morph_mirror.exe.

Kind regards
RedBear
Also I would like to inform you about some problems I faced when using your Mortal Kombat 11 tool:
1. I am getting a model (SCOpa_Story.smd) with some inverted normals if I using mk11_model_morph_mirror.exe.

However, if I using mk11_model.exe, then the model normals are fine.

2. I am getting the following error message while trying to decode CHAR_SCO_ScriptAssets.XXX with mk11_model_morph_mirror.exe.

Kind regards
RedBear
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- Joined: Sun Mar 22, 2015 7:09 pm
Re: Mortal Kombat 11
you're welcomeRedBear wrote:I would like to thank you, id-daemon, for all tools that you have made.
I always sayd its bad idea to mirror models on export, because it can cause problems.RedBear wrote:Also I would like to inform you about some problems ... if I using mk11_model_morph_mirror.exe.
But people kept asking me to do this, so i made this version for them. Just dont use "mirror" version tools.
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- Joined: Sun Apr 04, 2021 12:02 pm
Re: Mortal Kombat 11
Thank you very much for this tool id-dameon! Any chance you will add map extraction support in the future?
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- Joined: Sun Mar 07, 2021 8:59 am
Re: Mortal Kombat 11
id-daemon wrote:New test version:
- face morphs exported
- skeletal models mirrored
I don't know why but the textures don't work for me
they are unsupported no matter what or damaged
i have the latest ver of the game could that be the problem?
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- Joined: Sun Mar 07, 2021 8:59 am
Re: Mortal Kombat 11
I don't know why but most of the textures don't work, i use the latest ver of the game could that be the problem??
everything works expect for textures, they are ether unsupported or damaged, i used a lot of photo viewer as well
everything works expect for textures, they are ether unsupported or damaged, i used a lot of photo viewer as well
