Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
Site Admin
Posts: 12984 Joined: Wed Jul 30, 2014 9:32 pm
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by aluigi » Mon Jun 22, 2015 10:44 pm
They use lz4 in Trine 3. Script updated to version 0.2.1
xLumexMoonx
Posts: 48 Joined: Sat Sep 13, 2014 1:22 pm
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by xLumexMoonx » Tue Jun 23, 2015 12:23 pm
aluigi wrote: They use lz4 in Trine 3. Script updated to version 0.2.1
are u sure script are updated??
lol
btw thx u for helped, but still old script ( Trine 2 (script 0.2) ).
aluigi
Site Admin
Posts: 12984 Joined: Wed Jul 30, 2014 9:32 pm
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by aluigi » Tue Jun 23, 2015 12:49 pm
That's your cache because the script is updated.
ItsMeLenny
Posts: 3 Joined: Sat Jun 04, 2016 3:33 am
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by ItsMeLenny » Sat Jun 04, 2016 3:36 am
You wouldn't happen to know if the models (.fbm) themselves (in Trine 3) are either compressed or encrypted?
aluigi
Site Admin
Posts: 12984 Joined: Wed Jul 30, 2014 9:32 pm
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by aluigi » Sat Jun 04, 2016 8:08 am
I don't have the game so I don't know. We know for sure that the files are compressed in the archive and the script extracts them decompressed. Maybe post some of the extracted files you think are encrypted in the 3d/2d section.