I'm 100% sure that they are 506 versions of the table and therefore the original script was correct. The only thing would be understanding if table 0 or table 505 is the latest one. In the meantime I'm going to revert the script to the original version.
math EXTRACT_BLOCK = 2 # Only extract french voices
math ALIGN = 0x800 get DUMMY long # 3 get FILES long get DUMMY long # 10 get DATA_OFF long math DATA_OFF * ALIGN get BLOCKS long
if EXTRACT_BLOCK < 0 math EXTRACT_BLOCK = BLOCKS math EXTRACT_BLOCK - 1 endif
for BLOCK = 0 < BLOCKS padding ALIGN for i = 0 < FILES get NAME_CRC long get OFFSET long get SIZE long get XSIZE long math OFFSET * ALIGN math XSIZE * ALIGN if BLOCK == EXTRACT_BLOCK log "" OFFSET SIZE endif next i next BLOCK
A huge huge thanks for your hard work aLuigi !! Now i have every french files of the LITH_PS2.REZ.
Just a thing, it's possible for you to extract thoses .LIT files ? In order to have every WAV separeted. And i will myself rebuild the header of each of them with PSound.
I have used the script for dragon lore gold and it works correctly, but I have a problem with a letter that is badly drawn in the font, is it possible to modify the fonts of this game and the images of the menu?
I attach two files, but I'm not sure if they belong to the menu image and the fonts.