Hi all,
Firstly I'd like to apologize in advance for making another Mario Party 6 thread

Using the currently available script for Mario Party 6, .bin files can be decompressed no problem. However, I've found that two of the files from w01.bin look to be compressed themselves. After using the comtype_scan2 script on the first of these files (00000000.dat), I've found that LZSS and some of its variants put out something that is partially correct to what I've found in the game's memory:

Though the further you get in the file, the less and less it seems to match.
Ideally, I'd love for a way to get this decompressed "correctly" into what you see on the right, if possible.
Some context on this file: it contains the amount of, the type of, and the location of the spaces on the playing board, among other things about individual spaces. I'm not sure whether it contains data related to anything else.
Strangely, the length of the "decompressed" file in memory is hardly any bigger than the original 00000000.dat itself. In fact, if you cut off the last 34 or so bytes, they'd share the exact same length.
TL;DR: I've got a file that's compressed, a file of what I believe it looks like decompressed, and I'm trying to figure out how to get from the former to the latter (and hopefully back again)
I've attached the original 00000000.dat, the partially correct lzss0 decompression, and the relevant snippet of memory from Dolphin's memory dump feature. The w01.bin where I got the 00000000.dat from can be found in the OP of my original Mario Party 6 thread here.
Any tips or ideas would be greatly appreciated! Just let me know if you'd like any more files from me.