Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
Post
by Ekey » Thu Mar 19, 2020 11:30 pm
Here hook for DEMO. Not sure what will work on RELEASE version. PS: Tested on Win10 - long launch possible! PS2: See below.
Last edited by
Ekey on Thu Mar 19, 2020 11:54 pm, edited 1 time in total.
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
Post
by Ekey » Thu Mar 19, 2020 11:53 pm
Fast update. - Fixed stuck on loading screen 10% - Fixed buffer overflowPS: If your game closes, try to 0.0.1b version.
conisdon
Posts: 20 Joined: Wed Jan 30, 2019 11:31 pm
Post
by conisdon » Fri Mar 20, 2020 2:31 am
Ekey wrote: Fast update. - Fixed stuck on loading screen 10% - Fixed buffer overflowPS: If your game closes, try to 0.0.1b version.
how do i use this hook?
https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g i got this from doing my own digging around but hard to find textures when theyre not named
Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file
SpookyMajora
Posts: 2 Joined: Sun Apr 08, 2018 2:04 am
Post
by SpookyMajora » Fri Mar 20, 2020 3:32 am
Ekey wrote: Fast update. - Fixed stuck on loading screen 10% - Fixed buffer overflowPS: If your game closes, try to 0.0.1b version.
How do I go about turning the log into a list? I've got the log created after running through the demo but don't know where to go from there.
peterzhenhh
Posts: 45 Joined: Wed Jan 17, 2018 5:15 pm
Post
by peterzhenhh » Fri Mar 20, 2020 9:48 am
Good news!
By the way, .dds extracted from RE2 failed to be previewd directly with WTV or loaded into 3dmax.I have to use "Intel® Texture Works Plugin for Photoshop" to convert one by one.I don't know whether this is a bug.
ProGamer
Posts: 45 Joined: Wed Oct 02, 2019 10:01 am
Post
by ProGamer » Fri Mar 20, 2020 10:19 am
Hello how can i import models and convert textures can someone help me i cant import models and convert textures
peterzhenhh
Posts: 45 Joined: Wed Jan 17, 2018 5:15 pm
Post
by peterzhenhh » Fri Mar 20, 2020 10:37 am
conisdon wrote: Ekey wrote: Fast update. - Fixed stuck on loading screen 10% - Fixed buffer overflowPS: If your game closes, try to 0.0.1b version.
how do i use this hook?
https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g i got this from doing my own digging around but hard to find textures when theyre not named
Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file
Looks pretty cool!Which tool or script did you use to extract pak and convert models and textures?
ProGamer
Posts: 45 Joined: Wed Oct 02, 2019 10:01 am
Post
by ProGamer » Fri Mar 20, 2020 10:40 am
I used that REtool pak extract for texture texture-conv texture-conv-all-dds texture-conv-all-tex The problem is that I cannot import the models nor convert the textures
peterzhenhh
Posts: 45 Joined: Wed Jan 17, 2018 5:15 pm
Post
by peterzhenhh » Fri Mar 20, 2020 10:45 am
ProGamer wrote: I used that REtool pak extract for texture texture-conv texture-conv-all-dds texture-conv-all-tex The problem is that I cannot import the models nor convert the textures
Gh0stBlade's script works!
https://forum.xentax.com/viewtopic.php? ... 20#p148651 Remember to edit the model file extension to .1808312334 and edit other file extension according to Noesis console
ProGamer
Posts: 45 Joined: Wed Oct 02, 2019 10:01 am
Post
by ProGamer » Fri Mar 20, 2020 11:06 am
Ok that's good thank you
ProGamer
Posts: 45 Joined: Wed Oct 02, 2019 10:01 am
Post
by ProGamer » Fri Mar 20, 2020 11:35 am
I succeeded for the models you can tell me how to convert the textures please pl8021_damage_00_alba.tex.190820018 tool does not work texture-conv texture-conv-all-dds texture-conv-all-tex
Last edited by
ProGamer on Fri Mar 20, 2020 11:47 am, edited 1 time in total.
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
Post
by Ekey » Fri Mar 20, 2020 11:47 am
Attached Lists, clean list for other projects and relative list for QuickBMS
Irastris
Posts: 25 Joined: Wed Sep 16, 2015 1:50 am
Post
by Irastris » Fri Mar 20, 2020 1:17 pm
Instead of renaming extracted files, here's a quick modification of
to register for the new mesh and tex extensions.
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
Post
by Ekey » Fri Mar 20, 2020 1:21 pm
Updated list's.
peterzhenhh
Posts: 45 Joined: Wed Jan 17, 2018 5:15 pm
Post
by peterzhenhh » Fri Mar 20, 2020 2:48 pm
Irastris wrote: Instead of renaming extracted files, here's a quick modification of
to register for the new mesh and tex extensions.
I tried to input model with texture but failed.I have ask Gh0stBlade on xentax for some help.
Crazy31139
Posts: 3 Joined: Sat Apr 29, 2017 7:57 pm
Post
by Crazy31139 » Fri Mar 20, 2020 3:02 pm
Use this Noesis script, all credits to Gh0stblade I only edit extantions for .mesh and .tex and rename Now you can open .mesh and .tex and convert