Does anyone know explain the pak file structure for TLOU or UC a bit ? I read on some posts that in the beginning of pak file is some offset relocation table...???
In chrrox noesis script "VRAM_DESC" is for detect textures... is it maybe "GEOMETRY_1" for verts
Thanks but that's not what I'm looking for. I know it’s hard to code and there’s little information about it! But I ask if anyone might know more information about the pak file itself.