Im trying to View/export models inside the PS2 game, Trapt (Kagero II: Dark Illusion). These .smi files are locked behind 2 types of archives the "game.dat" which has "arc" which are a another form of archive having several files within them. Inside these .arc files a ".smi" file which contains the models within them and supposedly contain several meshes inside them.
Thanks to a friendly fellow on discord by the name of, DKDave, we have been able to identify many parts of the smi file such as, vertices', Normals, and UVs. Faces offset has yet to be found.
Below is his identification of the .SMI file of "c01f_a.smi"
There are quite a few meshes in that file.
There's a table at 0x1868 which contains the various offsets for each mesh.
Just as an example:
vertices at 0x2680 as Floats (stride = 16, some other meshes are 32) - number of entries is 684,
Normals at 0x5140 as Shorts (stride = 8),
UVs at 0x66a0 as Floats (stride = 8).
Faces are not stored that I can see
He went on to make a Noesis script to import them, but since faces offset has not been found, he did the idea of auto-generating triangle strips. This simplys deforms the model...

Here is the link to script...
*Link Removed*
"...it draws all the meshes in the file. Some of it's guesswork ... I'm guessing either the faces are stored somewhere else or there's some weird formula to calculating them ... The UVs are also wrong..."
Like I said I in no way helped made this script all credit goes to, DKDave.
So any help on trying to make a script to view or export them to preferably OBJ will be highly appreciated.
Thanks.
Below I have attach the file i am trying to view, "c01f_a.smi". Along with other samples.