Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
OAleex
Posts: 52 Joined: Mon Nov 04, 2019 3:18 am
Post
by OAleex » Fri Apr 16, 2021 6:35 pm
Hi guys, I'm trying to translate Donald PK from ps2.
My biggest problem is the video file, it seems simple, but, it has a secret, when I use PSS DEMUX to extract the *.pss file it generates *.dat files:
and I don't know how to reconstruct this Pss, someone. Do you know how to recreate?
Download:
https://www.mediafire.com/file/ryd473bk ... E.rar/file
gledson999
Posts: 11 Joined: Fri Jan 27, 2017 1:07 pm
Post
by gledson999 » Fri Apr 16, 2021 6:40 pm
The best choice is using BMS, as far i know, PSSPlex and PS2Strw doesn't wotk too.
But with this information, Aluigi could make one bms.
Code: Select all
// PS2 Video // PSS file format // big endian // header (26 bytes) 4 bytes (uint32) - section ID // 0x00 0x00 0x01 0xBA - pack_start_code 22 bytes - unknown // ADS Audio stream = SpuStreamHeader + SpuStreamBody // Note: Audio streams are optional // Note: Audio structures are little endian // Note: streams can be stored in different order 4 bytes (uint32) - section ID // 0x00 0x00 0x01 0xBD - private_stream_1 (audio data) 19 bytes - unknown // SpuStreamHeader 4 bytes (char) - signature // "SShd" 4 bytes (uint32) - struct size // 24 4 bytes (uint32) - type // 0 - PCM 16bit big endian // 1 - PCM 16bit little endian // 2 - SPU2-ADPCM (VAG) 4 bytes (uint32) - sampling rate // e.g. 48000 4 bytes (uint32) - number of channels // e.g. 2 4 bytes (uint32) - interleave size // has to be 512 4 bytes (uint32) - loop start block address 4 bytes (uint32) - loop end block sddress // SpuStreamBody 4 bytes (char) - signature // "SSbd" 4 bytes (uint32) - size of audio data x bytes - audio data x bytes - data streams x bytes - MPEG2 video stream 4 bytes (uint32) - padding ID? // 0x00 0x00 0x01 0xBE 2 bytes (uint16) - unknown x bytes - padding // 0xFF 0xFF 0xFF 0xFF... 4 bytes (uint32) - file end ID // 0x00 0x00 0x01 0xB9 - MPEG_program_end_code