Just a quick recap about what scripts to use.
If you want to extract ANY embb, emb, tex, tex0 and other archives, use the script 0.2.1 linked above.
It will automatically decompress the compressed archives in the memory so: one script to rule them all

If you want to mod the game you have to use the two scripts zipped as attachment above.
One of them (unpack.bms) uncompresses the compressed tex0 and embb archives, so one file in input and one (bigger) file as output.
This operation is necessary for being able to edit the files located in side these archives.
The other script (bndl.bms) extracts the files located inside the uncompressed emb/embb archives.
You need to use this script if you want to reimport the modified files back in the archive, read the section 3 of quickbms.txt for all the information.
I have not tried if the game accepts the reimported files and the uncompressed archives in place of the original compressed ones, so you must test this by yourself.
Hope it helps
