I have a few questions:
1. How did you unpack resources.assets?I have tried Unity Assets Explorer v1.5 but it gives error on a few files and the resource filenames are all different. Although the binary content seems to be the same.
For example, in your RAR archive you have resources_00001.-1 which for me is the same as resources_195.-1
I also tried quickbms which also has divergences in the filenames, for example:
RAR archive ...........................: resources_00001.-1
Unity Assets Explorer .................: resources_195.-1
quickbms (unity.bms v0.2.4) ........: resources~resources_194.-1
Additionally, quickbms exports resource files with a header that is 4 bytes shorter than the ones in the RAR archive or the ones exported with Unity Assets Explorer, this change in length makes it so that the text importer/exporter fails... so which method did you actually use to unpack the resources.assets?
2. How do you plan on repacking the files into resources.assets again to run in the game?Never mind, there is official support for localization: https://github.com/camposantogames/fire ... calization
Also, fan-based project hosted here: https://www.transifex.com/firewatch/public/