I wrote a C# unpacker app, however I haven't extracted the whole thing because I don't have enough space on my laptop drive right now lol It should work fine however, the first ~2GB extracted just fine.
Be aware that the archive contains file path strings longer than 170 chars, so I decided to use an alternate IO library so the tool doesn't crash because of the 260 char limit imposed by System.IO. Might cause issues in some apps, use at your own risk etc
Verified the bug on my home computer where I have enough space and it should be fixed. Luckily just a minor oversight on my end, I successfully extracted the whole package with the new version.
I got the models extracted with bones and weights. but the textures are weird they are mainly SCE_GXM_TEXTURE_FORMAT_PVRTII4BPP_ABGR but normal pvr tools produce artifacts trying to convert them and I can not find a sony tool to convert from pvr to normal.
chrrox wrote:I got the models extracted with bones and weights. but the textures are weird they are mainly SCE_GXM_TEXTURE_FORMAT_PVRTII4BPP_ABGR but normal pvr tools produce artifacts trying to convert them and I can not find a sony tool to convert from pvr to normal.
can you help me please with the amulet model? or at least explain step by step how to ripp the models from the gamedata bin because i tried the program and it doesnt work. Please help!!!