Can anyone have a look at the files from this game? The .database is zlib-compressed at 0x24 but I can't make anything of the decompressed contents regarding offsets, names and sizes... :-\ Here are some samples: http://*USE_ANOTHER_FILEHOSTING*/e990a17 ... ss_X360.7z
The problem is that there is no simple way to get the filenames, probably it's necessary to decompile the bxml file completely to do that but it's not a simple operation.
You can see a script that tries to decompile the xbml files here but it's slow and doesn't seem to decompile it correctly at 100%.
Is that valid for ALL the files of ALL the mxatv games? If yes I can embed it directly in the extraction script, but I don't remember to have seen names in all the archives I tested.
Can this BMS be edited to support Music.dx9.package+Music.dx9.database from PC version of "MX vs. ATV: Supercross - Encore edition"? I'll be very thankful if someone's able to do it because I don't want to use OffZip just yet. Of course I can post samples (maybe it'll be the same archive makc_ar linked to, maybe not) or even screenshot of QuickBMS error window (I tried to use mx_atv.bms 0.3.1 on Music pack but it didn't work) if needed. All the best!