# script for QuickBMS http://aluigi.org/papers.htm#quickbms
get NAME basename string NAME + .ktx get SIZE asize math SIZE - 0x18 idstring "\x50\x58\x1A\xCD" get VERSION long //?? get FMT long //?? get WIDTH long get HEIGHT long get UNK long
set memory_file binary "\xAB\x4B\x54\x58\x20\x31\x31\xBB\x0D\x0A\x1A\x0A\x01\x02\x03\x04\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x74\x92\x00\x00\x07\x19\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
putVarChr memory_file 0x24 WIDTH long putVarChr memory_file 0X28 HEIGHT long putVarChr memory_file 0x40 SIZE long
log NAME 0x0 0x44 memory_file append log NAME 0x18 SIZE
you can open and convert the ktx files with "Mali Texture Compression Tool"
Run quickbms, select the script and then select the pxp file you want to extract.
The text posted by Acewell is a script too and I guess you must use it with the extracted pxt files. Then use Mali Texture Compression Tool as said by Acewell.
Only just seen this, I've managed to extract some files (a couple of the human ships) using the tool in the link provided, but Im not sure what to do with the pxm files to view the models and it doesnt seem to have extracted any on the pxt texture files. im wondering if most of the files im looking for are missing as ive only been extracting files from an .apk of the game downloaded off the web. Any way thanks for the help so far and once again sorry for being a total noob, but i am willing to learn