Ok, do you have the dz files of the other games listed in this topic? viewtopic.php?t=1825
The problem I have with the dz file of Great Wall is about finding the starting point of the information (there are 4 bytes of difference) and the names not matching the files. So I need various samples to be sure at 100% that every game is extracted correctly.
You can unpack the extracted "compiled" files by reusing the script on them (unfortunately there is no way to do this automatically because the data comes from an already compressed data).
aluigi wrote:Ok, I did the magic Finally the script is 100% compatible with the format, version 0.4: http://aluigi.org/bms/vector.bms
You can unpack the extracted "compiled" files by reusing the script on them (unfortunately there is no way to do this automatically because the data comes from an already compressed data).
aluigi wrote:Just for the record, the compression scanner found nothing from the compressed file, in case it was just a different compression (FLAGS 4).
And it is possible it as that to remove ? script to change?
Do you mean skipping the files compressed with the unknown compression/encryption? I prefer to not touch the script without having full and certain information
aluigi wrote:Do you mean skipping the files compressed with the unknown compression/encryption? I prefer to not touch the script without having full and certain information
I need the full exact compression algorithm or the encryption algorithm plus the relative keys. I have no time and desire to reverse engineering this stuff that affects only files.dz (animations.dz is ok), so I need directly the final solution to add to the script.
aluigi wrote:I need the full exact compression algorithm or the encryption algorithm plus the relative keys. I have no time and desire to reverse engineering this stuff that affects only files.dz (animations.dz is ok), so I need directly the final solution to add to the script.