Hi, i would like u to help me in unpacking an android fifa14 .obb file with an "EB" in header/idstring, please. I've already tried FightNight EB script but it gave the result in the attached screenshot. I also attached a screeny of the 1st lines from the +1Gb file,when opened with a text editor. This is a download link 4 the file(just in case : https://mega.nz/#!pM5lwJIC!GYOz0-1EZQbM ... Q4b_4HPV_A and thanks in advance
The script works perfectly with the archive main.136.com.ea.game.fifa14_row.obb you provided. You selected a wrong file as clearly visible in your image.
aluigi wrote:The script works perfectly with the archive main.136.com.ea.game.fifa14_row.obb you provided. You selected a wrong file as clearly visible in your image.
oj, lemme try again and I'll let u know the results, BTW ,ty bro 4 taking time 2 respond, i really appreciate ur help
aluigi wrote:The script works perfectly with the archive main.136.com.ea.game.fifa14_row.obb you provided. You selected a wrong file as clearly visible in your image.
oj, lemme try again and I'll let u know the results, BTW ,ty bro 4 taking time 2 respond, i really appreciate ur help
You were totally right, sry, hehe! Now i have 2 do some modds, then try 2 repack, Tnx for ur precious help bro
It's a sequence of unreferenced EB archives compressed with the old compression of Electronic Arts (comtype dk2). Normally there is nothing to do in these cases anyway I added an experimental scanner in the same script (version 0.3.2) that at least allows to do something.
From a comment in the script: yeah the decompression gives an error with the latest file, don't know why and it's not caused by the script of quickbms
Tell me Aluigi, a .big rebuilder was created in the past(fifa fs rebuilder) ,it was able to create new .big files from scratch, the thing is i cant find a working download link coz its so old! Cant we just create a new one?
In your case you should also check what format you want because "big" is an extension used by EA for various formats: BIg4, BIG4, BIGF, the one you provided (but it's not a format) and so on.
The last samples you provided are just a sequence of raw compressed files which means that there is also an index somewhere or it's impossible for the game to know where the files are located, their size and their names (what I did in the script was a hack/work-around).
It's not a problem of the script. The archive says that there is a file located at an offset of the archive that doesn't exist (maybe you have a corrupted/ripped archive?). Anyway I have updated the script to version 0.3.3 to work with invalid archives like that.
Need help on decompressing "correctly" the .big archive attached below. Knowing that i used the updated eb script and the result was :unreadable .fsh(a file format that i can read w/ fsh program usually) files that have all the same size. i think script needs some tweeking! UPDATED Link to archive: https://mega.nz/#!u4gziRyC!w_V5ST96AioW19S2-xbnxkZ7wcPTnBDKVV2SK8_JAX4
Last edited by wolftatoo on Sun Jan 22, 2017 2:17 pm, edited 1 time in total.