Hi aluigi! Looks like for provided to you for experiments arc/tab files it is working well, i can unpack game23.arc and see *.fsb files. But for the rest of the files it is give error:
- GUI mode activated, remember that the tool works also from command-line where are available various options like folder scanning, filters and so on
- select the BMS script to use - select the input archives/files to extract, type * or "" for whole folder and subfolders - select the output folder where extracting the files - open input file L:\arctool\game0.tab - open script L:\arctool\quickBMS\COTW.bms - set output folder L:\arctool\Output
offset filesize filename -------------------------------------- - enter in folder L:\arctool coverage file 0 0% 0 3060 . offset 00000000 - open input file L:\arctool\game0.TAB - enter in folder L:\arctool - open input file L:\arctool\game0.ARC 00000010 1129337938 00000000.dat
Error: the compressed zlib/deflate input is wrong or incomplete (-3) Info: algorithm 1 offset 00000010 input size 0x00000178 376 output size 0x43505452 1129337938 result 0xffffffff -1
Error: the uncompressed data (-1) is bigger than the allocated buffer (1129337938)
Last script line before the error or that produced the error: 26 clog "" OFFSET SIZE XSIZE 1
The bad news is that there is no way to guess if an archived file is compressed or not compressed or just stored "as-is" without the header. So the only solution is trying to guess it, script 0.1.2
You mean archived files inside the *.arc, right? Or maybe should i provide something more? But as i see - everything, probably, works perfect. After extracting i can see *.dat, *.avt, *.waaw, ... and even very few DDS and BIK files, which can be opened as is. Funny thing that there is one video from previous "thehunter:classic" game with the dog, and also i found one DDS related to "Mad Max" game. So i guess now there is only need to understand how to operate with all another files :)
That's all, no need to provide other things It's just that in the ARC archives some files are compressed, others are non-compressed and others are just stored as-is (non-compressed without the header usually adopted)
Edit: I was checking the archives provided in the first post and honestly I don't know if there are compressed files at all, they are almost all without the 16 bytes header.. anyway who cares, now it works
aluigi, i found here is one pretty interesting case that, i think, may be interesting for you? If it is not or this post is stupid or anything like that - feel free to delete it :)
One more time. I do not complain. I was ready to give up when i type request here, but after you update your tool - i start to google again anything that can help and found this. So after i see this result i think that, maybe, it will be interesting for you, but i do not know if it is or maybe tools for JC3 is way different kind of software than your... So i just try to be kind man :)