Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
0wn3df1x
Posts: 24 Joined: Wed Sep 02, 2015 6:56 pm
Post
by 0wn3df1x » Wed Jul 12, 2017 5:13 pm
Hello there!
I need help with .gpak archives (The End Is Nigh game).
Header etc:
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Thanking you in advance.
Last edited by
0wn3df1x on Sat Jul 15, 2017 6:47 am, edited 1 time in total.
MerlinSVK
Posts: 165 Joined: Wed Aug 13, 2014 10:00 am
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by MerlinSVK » Wed Jul 12, 2017 8:13 pm
Code: Select all
# The End is Nigh - .gpak archives get FILENUM long for i = 0 < FILENUM get FNAMESZ short getdstring FNAME[i] FNAMESZ get FSIZE[i] long next i savepos OFFSET for i = 0 < FILENUM log FNAME[i] OFFSET FSIZE[i] math OFFSET + FSIZE[i] next i
Script is also suitable for reimporting.
EDIT: Added GPAK repacker ->
http://www28.zippyshare.com/v/dP9zEBNm/file.html
Last edited by
MerlinSVK on Thu Jul 13, 2017 9:16 am, edited 1 time in total.
0wn3df1x
Posts: 24 Joined: Wed Sep 02, 2015 6:56 pm
Post
by 0wn3df1x » Wed Jul 12, 2017 8:32 pm
MerlinSVK wrote: Script is also suitable for reimporting.
aluigi
Site Admin
Posts: 12984 Joined: Wed Jul 30, 2014 9:32 pm
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by aluigi » Thu Jul 20, 2017 4:41 pm
Best "thanks" ever and even a great usage of the [i] feature of quickbms that avoids to use those boring arrays
MerlinSVK
Posts: 165 Joined: Wed Aug 13, 2014 10:00 am
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by MerlinSVK » Thu Jul 20, 2017 6:57 pm
Nah, that's because QBMS has a great author.
merlin7vv4
Posts: 7 Joined: Sun Feb 24, 2019 2:24 pm
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by merlin7vv4 » Fri Oct 25, 2019 6:13 pm
0wn3df1x wrote: MerlinSVK wrote: Script is also suitable for reimporting.
Pls send me tool repack
MerlinSVK
Posts: 165 Joined: Wed Aug 13, 2014 10:00 am
Post
by MerlinSVK » Sun Oct 27, 2019 7:28 pm
Source code is still here, you can download it and compile it by yourself.