Textures, recreate headers, conversions, algorithms and parsing of image files
			
		
		
			
				
																			
								Mobius1 							 
									
		Posts:  3 		Joined:  Sun Jan 28, 2018 2:26 pm 		
		
						
						
		 
		
						
					
													
							
						
									
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								by Mobius1   »  Mon Jan 29, 2018 5:16 pm 
			
			
			
			
			
			I've managed to find and extract the the map files from Sniper Elite 4 (PC) from the .mimg files with QuickBMS and the asura.bms script. It throws out a couple of .tga/.dds files with DX10 header that are only viewable in XnView, but they seem corrupted:
(Click for full size)
Here's a zip file with the original .mimg file and the two .tga files asura.bms produced: 
https://mega.nz/#!FBpxmZjA!SZZrtJMPESJd ... WPiZZ45f5s If anyone can help it'd be appreciated greatly.
EDIT : Using the latest versions of both QuickBMS and asura.bms.
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Acewell 							 
									
		Posts:  706 		Joined:  Fri Aug 08, 2014 1:06 am 		
		
						
						
		 
		
						
					
													
							
						
									
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								by Acewell   »  Mon Jan 29, 2018 6:33 pm 
			
			
			
			
			
			Noesis has native support for dx10 images also  
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Mobius1 							 
									
		Posts:  3 		Joined:  Sun Jan 28, 2018 2:26 pm 		
		
						
						
		 
		
						
					
													
							
						
									
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								by Mobius1   »  Mon Jan 29, 2018 7:24 pm 
			
			
			
			
			
			Acewell wrote: Noesis has native support for dx10 images also  
Thanks, I'll check it out