so i edited the textures of dragonball fighterz
the .uexp looks fine when i preview it with umodel
however when i reimport that file and open the .pak with umodel again it seems like some of the mipmaps of the edited texture werent reimported correctly.
i guess its a issue with the unreal tournament 4 script that it wont import mipmaps correctly
anyone got some info on it?
here you can actually see how it looks
thats the edited texture before reimport
https://gyazo.com/7aac79bd77172c22ef6b687a00cd8e8c
and thats whats it look like after reimport 
https://gyazo.com/61ebc20953da736c60af605e3256faab
			
			
									
						
										
						Dragon Ball Fighter Z Texture edits
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				aluigi
 - Site Admin
 - Posts: 12984
 - Joined: Wed Jul 30, 2014 9:32 pm
 
Re: Dragon Ball Fighter Z Texture edits
quickbms simply reimports the file as-is without touching (or even trying to parse) its content.
			
			
									
						
										
						- 
				episoder
 - Posts: 123
 - Joined: Fri Oct 27, 2017 7:36 pm
 
Re: Dragon Ball Fighter Z Texture edits
thread is not old enough. yeh. looks like data fiddle error. gotta create a mipmap dds and get to reimport it. tricky.