I've been digging through the files of a very underrated yet amazing game called Brute Force for the original Xbox back in the day.
I managed to rip the sounds, but the problem now is obtaining textures for the HUD, characters, effects and even environment.
As I searched, I stumbled upon .tex files that must have the data needed.
I uploaded a sample here. Thanks for reading and I'm looking forward to a solution!
Edit:
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
Open FDSE "textures-common.tex" 1
get FOLDER basename
idstring "BXML"
goto 0xc48
for i = 1 to 258
   get HASH long 
   get FORMAT byte
   get UNK threebyte 
   get MIPS long //??
   get WIDTH long 
   get HEIGHT long
   get UNK2 byte 
   get OFFSET long 
   get SIZE long 
   string NAME p "%s\%d_%08x_%d_%d_%x.dxt" FOLDER i HASH WIDTH HEIGHT FORMAT
   log NAME OFFSET SIZE 1
next iThis is a bms script that will help decompile the .tex files found in the .xmb's like this one here.
Now the output is a bunch of .dxt files: https://www.dropbox.com/s/19wwdx8ox9k1j ... n.zip?dl=0
What do I do now?