Textures, recreate headers, conversions, algorithms and parsing of image files
			
		
		
			
				
																			
								makc_ar 							 
									
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								by makc_ar   »  Sun Feb 18, 2018 5:12 pm 
			
			
			
			
			
			Someone script export\imort for quickbms?
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Acewell 							 
									
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								by Acewell   »  Sun Feb 18, 2018 8:21 pm 
			
			
			
			
			
			they are just targa images preceeded with variable length custom headers, give this a try  
  Code: Select all 
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm get NAME basename string NAME + .tga get SIZE asize findloc HEADER_END binary "\x20\x08" goto HEADER_END goto -0x10 0 seek_cur savepos OFFSET math SIZE - OFFSET log NAME OFFSET SIZE 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								makc_ar 							 
									
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								by makc_ar   »  Sun Feb 18, 2018 8:50 pm 
			
			
			
			
			
			
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Acewell 							 
									
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								by Acewell   »  Wed Feb 21, 2018 3:41 pm 
			
			
			
			
			
			i've no idea about those, sorry  
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								makc_ar 							 
									
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								by makc_ar   »  Sat Mar 17, 2018 10:55 pm 
			
			
			
			
			
			@
Acewell How to pack .tga textures?
3%
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								episoder 							 
									
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								by episoder   »  Sun Mar 18, 2018 1:10 am 
			
			
			
			
			
			neat design. gimme a good reason to try hex that. calintz twin sister, rose or adora. just the obvious fellas. 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Acewell 							 
									
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								by Acewell   »  Sun Mar 18, 2018 3:17 pm 
			
			
			
			
			
			makc_ar wrote: How to pack .tga textures?
use reimport.bat, it works for me. did you test it out in your game? 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								makc_ar 							 
									
		Posts:  1193 		Joined:  Sun Aug 17, 2014 7:27 pm 		
		
						
						
		 
		
						
					
													
							
						
									
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								by makc_ar   »  Sun Mar 18, 2018 6:55 pm 
			
			
			
			
			
			Acewell wrote: makc_ar wrote: How to pack .tga textures?
use reimport.bat, it works for me. did you test it out in your game? 
You can repack my textures and give them to me?
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Acewell 							 
									
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								by Acewell   »  Sun Mar 18, 2018 8:00 pm 
			
			
			
			
			
			makc_ar wrote: You can repack my textures and give them to me?
now you lost me, i don't know what you mean. i just say you reimport works with the bms script.