the script made by Ekay , also with your correction, extract only a lot of files with .file extension.
this script -> https://github.com/clowd81/rift_datamine_tools/blob/master/quickbms/riftassets.bms extract the real extension ( .nif, .dds . dat ect) but the problem is that it don't keep the folder roots a the name of the file. Another problem with this script is that it start extracting puttin name like 00000000, 00000001 etc... but every time quickbms finish with one asset and starts with another asset it ask to rename or everwrite files because it starts using the same names .I selected the -r option ( automatically rename files ) .
Another BIG issue is that it seems not to extract .kf files! Animation file for the one who don't know. BUT i am not sure of this issue since i extract only 20 assets ( they are more that 200)
@Ekay how to use the files you provided? sorry for nub question
Last edited by Drawing on Sat Mar 03, 2018 9:32 pm, edited 1 time in total.
ok maybe I got a solution to avoid rename files. But need ekay to teach me how to use that files. I want to try to extract 1 asset per time , use ekay files to rename and than extract the following asset
While playing game you can see RIFTHook.log file which will contain filenames that are hashed. Anyway this hook need for guys who developing assets viewer / extractor.
a guessed extension, not 100% real and there are no filenames, you have to extract each archive to different folder to avoid rename. it is what it is, you have to work with what is available or nothing at all.