The same situation as with Deus Ex: Human Revolution Director's Cut (Wii U)
AnonBaiter wrote:Okay, how about this: Is there any way to extract the files in a sequential order like .000, .001, .002 and up until .027 for the "bigfile-wiiu" archive? The same can also be applied to the "dlcpack-wiiu" archive, which ends at the .005 file.
Thank you, Aluigi. It's works perfectly. But doesn't have names. How do we find the names and Hash?
Ekey wrote:The same situation as with Deus Ex: Human Revolution Director's Cut (Wii U)
AnonBaiter wrote:Okay, how about this: Is there any way to extract the files in a sequential order like .000, .001, .002 and up until .027 for the "bigfile-wiiu" archive? The same can also be applied to the "dlcpack-wiiu" archive, which ends at the .005 file.
Hey Aluigi I've tried unpacking bigfile.000.tiger with your script tomb_raider_tafs.bms, but got only 75% extracted and the files are without names and most of the extensions are .dat Can you tell me what this script does - is this just a temporary solution so people can go through the extracted files and see what's what? Is there a way to identify which of these dat files are meshes and textures?
The archived files have a very small alignment (16 bytes) so you should get a very high % of coverage (above 95%). The table with the information of the files is simple and there are no compressed or chunked files. So I don't know why the format of the archive covers only 75% of it.
Hey Aluigi I've tried unpacking bigfile.000.tiger with your script tomb_raider_tafs.bms, but got only 75% extracted and the files are without names and most of the extensions are .dat Can you tell me what this script does - is this just a temporary solution so people can go through the extracted files and see what's what? Is there a way to identify which of these dat files are meshes and textures?
Hi Sydie I got the same problem. Did you fixed it?
BadBoy wrote:Aluigi, Can a filelist be created with Procmon or API Monitor? Or is it impossible?
That would be possible only if the game tries to load the files outside the archive before those in the archive. Some games do that, others do the opposite (first archive and then sparse files), others require archives.
I used quickbms and Delutto's tool to get the text but i cant find the fonts. Does anyone knows where are the fonts? I need to change the english ones with the russians.
sergop wrote:I used quickbms and Delutto's tool to get the text but i cant find the fonts. Does anyone knows where are the fonts? I need to change the english ones with the russians.
yes, I know, Font is gfx in bigfile.000.tiger
use "TIGGERUnpacker.exe" of Ekey modder to extract bigfile.000.tiger then use "DRMDumper.exe" to dump fontuniversal
But no way to re-pack into bigfile.000.tiger. I think Ekey not support tool to re-pack them.
You must inject one dll to the game with your font.gfx.