As I tested earlier, the existing script just works perfectly. However, some of the extracted files with an extension of "xxx" are seemingly encrypted (originally some FMOD bank files / .bk2 animation videos /.xml files, etc.) Maybe you could take a look at the attached sample and come up with some approaches. Thanks a lot!
As I tested earlier, the existing script just works perfectly. However, some of the extracted files with an extension of "xxx" are seemingly encrypted (originally some FMOD bank files / .bk2 animation videos /.xml files, etc.) Maybe you could take a look at the attached sample and come up with some approaches. Thanks a lot!
barnett2010 wrote:Sorry, I didn't operate correctly. I should put all the files in the same directory.
I guess it depends by the version of quickbms you are using. Here with 0.9.2 it worked automatically without moving the idx file. Anyway it's not very important, it's just a simple operation more
barnett2010 wrote:Sorry, I didn't operate correctly. I should put all the files in the same directory.
I guess it depends by the version of quickbms you are using. Here with 0.9.2 it worked automatically without moving the idx file. Anyway it's not very important, it's just a simple operation more
Game version updated, data files are also a few more, with a script to unpack, found that some files are garbled name, new file download link http://t.cn/EyfKDET
The name is set to empty (sequential name + auto guessed extension) if there is no hash found in the database collected in the idx file.
I don't know if they are files meant to be replaced, for example they have been replaced with updated new files (new files are added and the old ones keep in the archive for incremental patching), anyway if they are just few you can ignore them.
aluigi wrote:The name is set to empty (sequential name + auto guessed extension) if there is no hash found in the database collected in the idx file.
I don't know if they are files meant to be replaced, for example they have been replaced with updated new files (new files are added and the old ones keep in the archive for incremental patching), anyway if they are just few you can ignore them.
OK, thank you so much , then ignore them first, The number of these files is 1105.
1105? They are a lot. It's still possible that they are updated files, after all that's just the job of an update The confirm would happen if you have the old archive and you can compare the hash of one of these nameless files with one of the files in the old archive.
Anyway what's important is that everything has been extracted and those nameless files may or may not be useful.
aluigi wrote:1105? They are a lot. It's still possible that they are updated files, after all that's just the job of an update The confirm would happen if you have the old archive and you can compare the hash of one of these nameless files with one of the files in the old archive.
Anyway what's important is that everything has been extracted and those nameless files may or may not be useful.
300.idx 。Can this file be converted into a plain txt file? How?
It's a binary format. You can use the -V option of quickbms (better -V -l for not re-extracting everything) if you want to view all the details of the fields read from the idx file.
aluigi wrote:It's a binary format. You can use the -V option of quickbms (better -V -l for not re-extracting everything) if you want to view all the details of the fields read from the idx file.
Hi aluigi, excuse me,swords of legends 3 Update 303.idx now, use new_sword_legends.bms script error, Can you update it? Thank you very much!! 303.idx file download: https://mega.nz/#F!l0o3SBSC!uF3vm1TSgoJwK5gidu71gw
wow! It works! Thank you so much!!!That's great! But I don't know how to extract .xxx / .bk2 file. It looks encrypted? What tools can I use to open them?